Bethesda Has Some Advice for Nintendo

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Nintendo has never been known for its open relationship with third-party developers. While other companies like Sony and Microsoft have a wide selection of titles created by outside sources, Nintendo prefers to create mostly in-house. Elder Scrolls developer Bethesda Softworks vice president of public relations and marketing Pete Hines had a few comments about how Nintendo’s lack of support for third-party companies is an issue.

“They involved us very early on…they say, ‘here’s what we’re doing, here’s what we’re planning, here’s how we think it’s going to work’ to hear what we thought,” Hines said.

“You have to spend an unbelievable amount of time upfront doing that. If you’re just going sort [of] deciding, ‘we’re going to make a box and this is how it works and you should make games for it’. Well, no. No is my answer; I’m going to focus on other ones that better support what it is we’re trying to do.”

While the Wii U has sold 3.45 million units world-wide and Nintendo hoping the can get more third-party developers on board, they need to support those companies head on. When your competition opens more doors for others to create and you’re the underdog, you have to prove that creating content for your platform makes sense. This is something Nintendo fails to do for those that aren’t creating Zelda or Nintendo games.

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