Mac and Linux Development put on Hold for Oculus


Windows users enjoy all the finer things in life. This is a benefit of being the most popular. While other platforms get thrown some 3rd party love from time to time it isn’t all that often. The upcoming Oculus is the next in a long line of things that will be going this way with the development for the platform on Linux and Mac being put on hold for the time being.

Oculus’ Chief Architect Atman Binstock has made the announcement that the company will be focusing on the Windows platform for the time being.

“Our development for OS X and Linux has been paused in order to focus on delivering a high quality consumer-level VR experience at launch across hardware, software, and content on Windows,” Binstock said. “We want to get back to development for OS X and Linux but we don’t have a timeline.”

This isn’t really a surprise. The majority of computer users, especially the gamers that are its target audience, run primarily Windows computers. While it would seem Mac is a giant in the computer industry according to marketing, it just isn’t pulling the number that Microsoft is pulling. Linux, while gaining a bit of ground in the 21st century, remains mainly in the hands of enthusiasts and with people that aren’t used to spending money for things on their computer programs.

With that all being said Oculus did release their current recommended PC specifications which are listed below.

  • NVIDIA GTX 970 / AMD 290 equivalent or greater
  • Intel i5-4590 equivalent or greater
  • 8GB+ RAM
  • Compatible HDMI 1.3 video output (required)
  • 2x USB 3.0 ports (required)
  • Windows 7 SP1 or newer (required)

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